Monday, October 6, 2008

Beta Build 9038

Druid
Balance
Typhoon - Max rank damage reduced to 735 Nature damage. 3 ranks added for a total of 4.
Insect Swarm - Wording changed to "decreasing their chance to hit with melee and ranged attacks" from "decreasing their chance to hit".
Moonkin Form - Now increases armor contribution from items by 370%. Down from 400%.

Feral
Predatory Instincts - Now reduces the damage taken from area of effect attacks by 10/20/30%. Up from 5/10/15%.
Dire Bear Form - Now increases armor contribution from items by 370%. Down from 400%.
Growl - Now has a 20 yard range. Up from 5.

Restoration
Nourish - Mana cost reduced to 18% of base mana, down from 22%.
Wild Growth - All ranks saw healing increase and mana cost reduction. Now 23% of base mana, down from 35%. Max Rank: Heals up to 5 friendly party or raid members within 15 yards of the target for 1442 over 7 sec. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
Death Knight
Blood
Blade Barrier - Changed to when you have no Blood runes. (Old No runes)
Heart Strike - Damage increased. (Now Rank 6 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease.) (Old Rank 6 50% weapon damage plus 184.0, and an additional 92.0 bonus damage per disease. )
Dark Command Range increased to 20yds (Old 5yds)

Frost
Frost Presence - Armor contribution from items increased to 60%. (Old 45%)
Frost Strike - Now cannot be dodged, blocked, or parried.
Black Ice - Frost damage doubled, but no longer affects Shadow damage. (Now 6/12/18/24/30) (Old 3/6/9/12/15)
Tundra Stalker Passive Icy Touch damage lowered by 25%, expertise increase doubled. (Now 5/10/15/20/25% increase to icy touch damage, and 2/4/6/8/10 expertise) (Old 20/40/60/80/100% increase to icy touch damage, and 1/2/3/4/5 expertise.)
Rune Strike - Runic Power cost lowered to 10, and damage increased, now only useable after an attack is dodged or parried. Can't be dodged, blocked or parried. (Damage Now - 200% weapon damage plus [200.0 * AP * 10.0 / 10000.0].) (Old 65% weapon damage, and only usable after a critical hit with an ability that causes a disease)

Unholy
Blood-Caked Blade - Chance to proc doubled. (Now 10/20/30%) (Old 5/10/15%)
Scourge Strike Damage lowered. (Now Rank 4 60% of weapon damage as Shadow damage plus 190.5, and an additional 95.25 bonus damage per disease.) (Old Rank 4 60% of weapon damage as Shadow damage plus 226.8, and an additional 113.4 bonus damage per disease.)
Hunter
Marksmanship
Marked for Death - Increases your damage done by your shots and the damage done by your pet's special abilities by 1/2/3% on marked targets. Down from 2/4/6%.
Mage
Arcane
Missile Barrage - Gives your Arcane Blast, Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 4/8/12/16/20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and missiles will fire every .5 secs. Up from 3/6/9/12/20%.
Torment the Weak - Changed to Your Frostbolt, Fireball, Frostfire Bolt, Arcane Missiles, and Arcane Barrage abilities deal 4/8/12% more damage to Snared targets. Up from 2/4/6%.
Paladin
Holy
Divine Plea - You gain 25% of your total mana over 15 sec, but the amount healed by your spells is reduced by 20%. Down from 100%.
Glyphs
Glyph of Holy Light - Now heals 5 targets within 100 yards. Up from 5.
Glyph of Flash of Light - Now heals the target over 12 sec. Down from 15.
Priest
None yet
Rogue
Combat
Blade Twisting - Your damaging melee attacks have a 10% chance to Daze the target for 8 sec. Up from 4 sec.

Subtlety
Enveloping Shadows - Reduces the damage taken by area of effect attacks by 10/20/30%. Up from 5/10/15%.
Shaman
Elemental
Improved Fire Nova Totem - Changed to 50/100% chance to reduce movement speed for 2 seconds. (Old 50/10% chance to stun for 2 seconds)

Enhancement
Flurry - Haste increased by 5% (Now 10/15/20/25/30) (Old 5/10/15/20/25)
Dual Wield Specialization - Chance to hit while dual wielding doubled (Now 2/4/6%) (Old 1/2/3%)
Maelstrom Weapon - Chance to reduce cast time changed to 100% for all ranks (Likely a tooltip bug and was changed to PPM)
Glyphs
Glyph of Earth Elemental Totem - Reduces the cooldown of your Earth Elemental Totem by 4 min. Up from 3 min.
Glyph of Fire Elemental Totem - Reduces the cooldown of your Fire Elemental Totem by 4 min. Up from 3 min.
Warlock
Affliction
Improved Corruption - Ranks 3,4, and 5 tooltip fixed. Rank 5: Increases the damage done by your Corruption by 10%, and increases the critical strike chance of your Seed of Corruption by 5%

Destruction
Molten Core - Your Shadow spells and damage over time effects have a 15% chance to increase the damage of your Fire spells by 10% for 12 sec. Up from 6 sec.
Warrior
Arms
Strength of Arms - Increases your total Strength and Stamina by 2/4% and your Expertise by 2/4.
Sudden Death - In addition, you keep 3/7/10 rage after using Execute, was added to the description.

Fury
Unending Fury - Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 2/4/6/8/10%. Changed from reducing rage cost.
Execute - All ranks had a slight damage increase. Max rank: Attempt to finish off a wounded foe, causing [1456.0 + AP * 0.2] damage. Up from [1266.0 + AP * 0.2].

Protection
Taunt - Now has a 20 yard range. Up from 5.