Monday, October 6, 2008

Beta Build 9038

Druid
Balance
Typhoon - Max rank damage reduced to 735 Nature damage. 3 ranks added for a total of 4.
Insect Swarm - Wording changed to "decreasing their chance to hit with melee and ranged attacks" from "decreasing their chance to hit".
Moonkin Form - Now increases armor contribution from items by 370%. Down from 400%.

Feral
Predatory Instincts - Now reduces the damage taken from area of effect attacks by 10/20/30%. Up from 5/10/15%.
Dire Bear Form - Now increases armor contribution from items by 370%. Down from 400%.
Growl - Now has a 20 yard range. Up from 5.

Restoration
Nourish - Mana cost reduced to 18% of base mana, down from 22%.
Wild Growth - All ranks saw healing increase and mana cost reduction. Now 23% of base mana, down from 35%. Max Rank: Heals up to 5 friendly party or raid members within 15 yards of the target for 1442 over 7 sec. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
Death Knight
Blood
Blade Barrier - Changed to when you have no Blood runes. (Old No runes)
Heart Strike - Damage increased. (Now Rank 6 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease.) (Old Rank 6 50% weapon damage plus 184.0, and an additional 92.0 bonus damage per disease. )
Dark Command Range increased to 20yds (Old 5yds)

Frost
Frost Presence - Armor contribution from items increased to 60%. (Old 45%)
Frost Strike - Now cannot be dodged, blocked, or parried.
Black Ice - Frost damage doubled, but no longer affects Shadow damage. (Now 6/12/18/24/30) (Old 3/6/9/12/15)
Tundra Stalker Passive Icy Touch damage lowered by 25%, expertise increase doubled. (Now 5/10/15/20/25% increase to icy touch damage, and 2/4/6/8/10 expertise) (Old 20/40/60/80/100% increase to icy touch damage, and 1/2/3/4/5 expertise.)
Rune Strike - Runic Power cost lowered to 10, and damage increased, now only useable after an attack is dodged or parried. Can't be dodged, blocked or parried. (Damage Now - 200% weapon damage plus [200.0 * AP * 10.0 / 10000.0].) (Old 65% weapon damage, and only usable after a critical hit with an ability that causes a disease)

Unholy
Blood-Caked Blade - Chance to proc doubled. (Now 10/20/30%) (Old 5/10/15%)
Scourge Strike Damage lowered. (Now Rank 4 60% of weapon damage as Shadow damage plus 190.5, and an additional 95.25 bonus damage per disease.) (Old Rank 4 60% of weapon damage as Shadow damage plus 226.8, and an additional 113.4 bonus damage per disease.)
Hunter
Marksmanship
Marked for Death - Increases your damage done by your shots and the damage done by your pet's special abilities by 1/2/3% on marked targets. Down from 2/4/6%.
Mage
Arcane
Missile Barrage - Gives your Arcane Blast, Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 4/8/12/16/20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and missiles will fire every .5 secs. Up from 3/6/9/12/20%.
Torment the Weak - Changed to Your Frostbolt, Fireball, Frostfire Bolt, Arcane Missiles, and Arcane Barrage abilities deal 4/8/12% more damage to Snared targets. Up from 2/4/6%.
Paladin
Holy
Divine Plea - You gain 25% of your total mana over 15 sec, but the amount healed by your spells is reduced by 20%. Down from 100%.
Glyphs
Glyph of Holy Light - Now heals 5 targets within 100 yards. Up from 5.
Glyph of Flash of Light - Now heals the target over 12 sec. Down from 15.
Priest
None yet
Rogue
Combat
Blade Twisting - Your damaging melee attacks have a 10% chance to Daze the target for 8 sec. Up from 4 sec.

Subtlety
Enveloping Shadows - Reduces the damage taken by area of effect attacks by 10/20/30%. Up from 5/10/15%.
Shaman
Elemental
Improved Fire Nova Totem - Changed to 50/100% chance to reduce movement speed for 2 seconds. (Old 50/10% chance to stun for 2 seconds)

Enhancement
Flurry - Haste increased by 5% (Now 10/15/20/25/30) (Old 5/10/15/20/25)
Dual Wield Specialization - Chance to hit while dual wielding doubled (Now 2/4/6%) (Old 1/2/3%)
Maelstrom Weapon - Chance to reduce cast time changed to 100% for all ranks (Likely a tooltip bug and was changed to PPM)
Glyphs
Glyph of Earth Elemental Totem - Reduces the cooldown of your Earth Elemental Totem by 4 min. Up from 3 min.
Glyph of Fire Elemental Totem - Reduces the cooldown of your Fire Elemental Totem by 4 min. Up from 3 min.
Warlock
Affliction
Improved Corruption - Ranks 3,4, and 5 tooltip fixed. Rank 5: Increases the damage done by your Corruption by 10%, and increases the critical strike chance of your Seed of Corruption by 5%

Destruction
Molten Core - Your Shadow spells and damage over time effects have a 15% chance to increase the damage of your Fire spells by 10% for 12 sec. Up from 6 sec.
Warrior
Arms
Strength of Arms - Increases your total Strength and Stamina by 2/4% and your Expertise by 2/4.
Sudden Death - In addition, you keep 3/7/10 rage after using Execute, was added to the description.

Fury
Unending Fury - Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 2/4/6/8/10%. Changed from reducing rage cost.
Execute - All ranks had a slight damage increase. Max rank: Attempt to finish off a wounded foe, causing [1456.0 + AP * 0.2] damage. Up from [1266.0 + AP * 0.2].

Protection
Taunt - Now has a 20 yard range. Up from 5.

EU Premades, PvP Itemization, Future of Battlegrounds

WotLK Beta - EU Premades are now available

Level 80 Premade Characters are now available on the only european beta server (Coldarra), you won't get an EU version of Murmur (premade realm available to US Beta testers).
Quote from: Wryxian (Source)We are pleased to announce that Premade Character Copies are now available.

PvP Itemization

Blue poster, Kalgan, made a long reply regarding concerns with the PvP itemization.
Quote from: Kalgan (Source)First, thanks for the level-headed feedback Duraeas. I'll do what I can to explain what our philosophy has been on the topic, for better or for worse. ;]To address the point of not having access to any pvp gear before attempting to start arenas, I don't actually feel that's accurate. We've made a point to include easily craftable pvp gear of dungeon quality to give players a chance to get their feet in the door before moving along the upgrade path.The Savage Gladiator set is actually of item level 200s (superior), equivalent to the item level of a heroic instance. So, in much the same way that you might expect a player to first gear up in normal mode instances and get a handful of ilevel 187s items before proceeding to the heroics, the philosophy is that in the pvp case players will get the 187s crafted pvp items before attempting endgame pvp activity.In addition, players have access to ilevel 200e (epics) for the boots, belt, bracers, ring, neck, trinket, cape exclusively through honor (equivalent item level to end-boss heroic instances, nax 10, or items from the Emblem of Heroism vendor). These items, combined with the crafted items, provide a pretty good base of items from which a player might make an entry into the arenas.At that stage, the number of arena points required for a player to get a piece of Savage Gladiator equipment is tuned to be pretty generous. Even at a significantly sub-1500 rating, a player can generally get about a piece of the Savage Gladiator set with the points from one week (10 games), which is generally about a time investment of less than an hour of arena play per week. This seems to stack up very competitively with how long it might take running heroic instances to get a piece of gear for your character.As far as the question as to why the Savage Gladiator set requires arena points, there needs to be a set of gear obtainable through arena points that requires no rating, otherwise there's simply nothing for a player of 1500 or below to play for, beyond the hope that they might at some point go above 1600 rating (which not everyone is guaranteed to do).It's certainly valid to express one's dislike for the arena playstyle, although is it entirely different than requiring players that love the arenas to play in the battlegrounds to get their boots, belt, bracer, rings, neck, trinkets, and cape? One could also make the argument that it's somewhat similar to the fact that we "require" all players to level-up in order to participate in end-game content, or perhaps that engaging in tradeskills is "required" to be maximally competitive in raiding or pvp gameplay.We’re also doing what we can to address the fact that players that don’t have high ratings can often still get steamrolled by highly rated players that are starting new teams, helping friends, etc. As I’ve described in another post, we have plans to keep a persistent “under-the-hood” rating for all characters that is used for determining matchmaking, so that even if a highly rated player starts a new team (or joins another low-rated team), the system will know what opponents that team should really be playing against.That being said, the fact that some players feel there is too much emphasis on the arena as a method for getting powerful endgame pvp gear is heard and understood. We'd love for players to be able to get high-end gear from the battlegrounds, and it's something that will definitely factor into our plans for the future. However for now, we don't have a way to measure "skill" in a battleground in a way that getting the "best" items in the game through battlegrounds would feel equitable when compared to what is required as far as co-ordination and success in pve to get items of equivalent power.Of course, I realize that the subject of "skill" is another topic of debate on its own, with many players citing gear quality and team comps as factors in determining the outcome (some seem to go as far as to imply that it's all that matters). Clearly, those factors do influence the outcome, but not in a way that makes skill irrelevant. If that were the case, it wouldn't be very hard to step onto the stage with some of the pro-gamers in the tournament and take them down in a match of even gear and comps. However, I can assure you that while I consider myself (for example) a pretty respectable player when it comes to arenas, I and a pair of similarly skilled teammates probably wouldn't win more than 1 in every 100 games against the top players despite using identical gear and comps. Like it or not, that's skill.That aside, it is important for me to point out that the arenas were never really meant to become quite as much of a focal point for the overall pvp game as they have (part of why we set the system up so players could get the full benefit from the system with only 10 total games per week), it's more of a natural consequence of the fact that because we have a way to measure success that feels reasonably balanced against pve, we're able to put high-end items there, which on its own creates the focus of importance. I'd venture to say that if there were no item rewards in the arena system, they wouldn't be quite the subject of debate that they are now (either with respect to overshadowing battlegrounds or with respect to the microscope that class balance gets put under as a result).

Possible Future of Battlegrounds

Quote from: Tigole (Source)Actually, we have been discussing new battlegrounds quite a bit lately. Wrath of the Lich King will feature Strand of the Ancients (attack/defend) as well as Wintergrasp (non-instanced, world PvP).But past that, we are exploring ideas that would involve expanding our Battleground content in future patches and beyond. We believe we have some strong ideas for improving Battlegrounds and PvP as a whole in the game and we're definitely going to focus on improvements in the future. Now, it's very early to be talking about some of this stuff but I think it's important for the community to know that it's on our minds.Our general thought is that we could provide more BG content over time. The BG content that we could provide could be of higher quality with a higher degree of accessibility. Overall, we'd like to have more content and variety. We also want the gameplay experience in the BGs to be better directed. We're also exploring the concept of a complimentary "competitive" bg system as well. Over time, we'd like the focus of PvP to shift back to being more BG-centric and more focused on Horde versus Alliance -- the core of our game.We're also planning on improving some Battleground and PvP features in general. For example, we want to give you the ability to queue for Battlegrounds from anywhere in the world. We're also going to explore EXP gain through the PvP system as well as low level itemization to support that.Please don't take this post as a promise. This won't be an overnight process. Not all of these things are set in stone and guaranteed to happen. It would take us a while to shift in this direction. But these are some of the current thoughts on the development team. I think it's important for you guys to know some of our thought process in regards to PvP.

Sunday, October 5, 2008

Rhabot

Rhabot StandardThe standard bot, available in both Free and Subscription form, Rhabot Standard allows you build paths and set basic behaviors for how your bot will perform while you are away. More options become available in the Subscription form, such as Human Check and Chatter A.I.Rhabot includes all the features you need for an autonomous World of Warcraft Bot. You build paths that tell your bot where to go for combat, mailboxes, vendors, graveyards, etc. You input a list of spells and actions to perform during combat, and you can specify when to return to a repair vendor, which level of mobs to target, specify whether Rhabot should loot chests/mines/herbs, whether your character can skin, and much more.Rhabot Screenshots

Rhabot



Talent Tree PlannerRhabot includes a Talent Tree Planner. This planner allows you input the list of talents for your World of Warcraft character. As your character levels, Rhabot will automatically apply the next talent in the list to your Character. If you have multiple talent points available, Rhabot will apply as many talents as possible, up to the level specifiied in the Talent Tree Planner.To use the Talent Tree Planner, simply enter the name of the talent to apply to your World of Warcraft character for each level.Then, click "Save Talent Tree"Talent Tree Planner Screenshot

Rhabot - HumanCheck

Rhabot has a special system called HumanCheck. HumanCheck scans your surroundings for other players, keeping a log of all players seen in the last five minutes. If a player is seen again within the five minute time frame, HumanCheck will make your character send a random greeting emote (such as /wave or /cheers). Only one emote is sent to a player within a five minute time frame (to avoid spamming the other player with emotes).With HumanCheck, you look human to the other player.

Kill Shot Bot: World of Warcraft Bot



Warcraft bot is a character in World of Warcraft. The realm is never named. The realm will change from time to time. We show everything on how to get a character from level 1 to level 60 with little human intervention.warcraftbot is using WoW Glider for the bot automation and Kick Ass Map for the map replacement. Glider is able to automate 99% of the game play. Running Glider with a character for 18 hours a day can get your character from level 1 to 60 in 15 to 20 days depending on the class. For Pharmers Glider can make your level 60 character produce 350+ gold per day with little effort.Kick Ass Map gives you some very special abilities and an extra advantage. For PVPers it will alert you to opposing faction members that are near by. It will show you the class, level, health status and direction. Many people that are into PVP think this is the most valuable feature. For people who like to harvest herbs or mine ore the map shows you exact locations and even what kind it is. It will also show treasure and quest items. We have the map running as a small overlay. So on the screenshots it only shows part of it's ability. For hard core players the map can be run on a second PC full screen for the highest level of detail. Check out the KAM site for more info.

Wow Stat Changer v 2.0



World of warcraft Stat Changer v2.0Change character stats to any number Remove casting cooldown on any spellChange your equipment stats/bonuses Change critical hit to 100%Level to 70 in just a few hours100,000+ Health/ManaSolo 40-man raids by yourself, keep all loot! Works on all official US, Europe & Asia servers

World of Warcraft Bot - WoW Glider

What is WoW Glider: WoW Glider is a program that will play your character for you. It will do some of the boring parts of the game such as grinding your way up in levels. It will farm resources for you. It will even do skinning for you. Many people who use the glider use it for powerleveling, farming, questing (go kill so many of this quests) and the biggest one of all. Earning gold. Lots of gold in fact. I have a level 60 character that is earning 350 gold per day!There are a few WoW macro and Bot programs out there. But this one is different. This one is designed to do only what an actual player would do in the game. This may sound lame but it's really it's best feature. Blizzard states in their terms of use for the game that using any third party programs that provide automation of your character are prohibited. WoW Glider does not do anything a player would not do in the game so it does not get noticed. Compare this to other programs such as WoW Sharp that inject code into the game to perform it's functions. Their injection method got almost ALL of their users banned from the game. This was because the program was performing functions that a regular human player could not do. So they were busted.Sure there is risk to use WoW Glider. But as long as you don't do stupid stuff like tell the glider to run you into walls and make your character look like a bot it's a very good program to use. It's also very easy to tell it what you want it to do. It's much like a VCR. With a VCR you can record what you see on the TV. When you play it back it will be the exact same thing. With WoW Glider it will record your movements and actions and then repeat them. It's a lot smarter than a VCR though. It will target creatures and run off and kill them, loot them and even skin them. Then it will go back to it's patrol route looking for more things to kill, loot or harvest.As you can tell from reading this I really like the Glider program. I'm a big fan of it. I have used this on one of my characters to take him all the way to level 60 in 18 days. Why pay a power leveling service $200 to $300 to level your character when you can do it yourself?Glider is cheap as hell for what it does. There is a demo version that is free to try out. If you like it. It's only $25 to register it.Don't take only my word for it that this is a great program.Find out for yourself or take a look at these customer comments. All of them have been taken directly from the WoW Glider forums.LazyBoy says: "I LOVE GLIDINGTonight I glided for about 1.5 hours checking things every 20 minns and all i can say is WOW mercury ur program is da bomb, imma buy it for my friend : )"Goldengamer says: "Doubled my pleasure...Bought another WoW account last week, and I'm having a ball.Made a Rouge and Glided him up to lvl 29-1/4 so far.Put 10 levels on this weekend alone. AWSOME!Making tons of money too.I really like the idea of logging into two accounts at the same time, (on different computers of course). There is sooo much more you can do and so much more you can accomplish. The muleing alone makes the whole thing worth the extra cost. I have also been concidering opening a third account just as soon as I have 60ed in my second.I've got BIG plans...High interest loans for everyone!"

Private World of Warcraft Gold Dupe Bot

This Undetected Private World of Warcraft Gold Dupe Bot is totally secure on all public servers, and with it's advanced cheat-detector protection, you won't ever get caught / banned from using World of Warcraft Gold Dupe Bot!Get World of Warcraft Gold Dupe Bot today!

Mob Health v2.0.0

wow Addons Written by Administrator Tuesday, 09 September 2008 09:29 Tracks an estimate for the current and maximum health of mobs. The estimate is remembered and becomes more accurate the more you fight that mob. down:http://www.game390.cn/index.php?option=com_content&view=article&id=61:mob-health-v200-&catid=35:wow-combat-addons&Itemid=56

SpellAlertSCT v20000-1

SpellAlertSCTAuthor: BarryJ (Eugorym of Perenolde) based on code from AwenVersion: 20000-1Description :This is a modified version of SpellAlert that instead of putting the notification up in it's own frame will send a message to ScrollingCombatText.There are several command line options to set how the text is displayed./sasct menu -- Opens the options frame./sasct test -- Send a test message to see how it looks. (Also done automatically after a settings change)/sasct toggle [on/off] -- Toggles alerting of spell casting on and off. [Default is On]/sasct color [default/target/warn/emote] [red/green/blue] [0.0 - 1.0] -- Sets the color component of the specified color./sasct repeat [number] -- How long in seconds to refrain from repeating the same message [Default is 2]/sasct ignore [on/off] -- Toggles using the ignore list on and off. [Default is On]/sasct iadd spell -- Adds an item to the ignore list/sasct irem spell -- Removes an item from the ignore list/sasct ilist -- Lists all spells on the ignore list/sasct colorize [on/off] -- Toggles colorizing the messages on and off. (overrides color choices) [Default is On]Changes :20000-1:BC Compatible (thanks gygabyte)No FD Retargeting (per interface changes)download:http://www.game390.cn/index.php?option=com_content&view=article&id=59:spellalertsct-v20000-1&catid=35:wow-combat-addons&Itemid=56